Increasing these attributes is mainly done with equipment , as well as temporary effects such as buffs , elixirs , scrolls , auras , and many other means.
Nearly all combat mechanics rely in some way on one or more character attributes. Increasing the appropriate attribute will increase damage done, reduce damage taken, increase healing done, affect a character's mana or health , or other benefits. Understanding how these attributes work is important for effective combat. AddOns such as RatingBuster [1] can show you the actual improvements in game to your Secondary attributes which are more directly applied to combat mechanics.
Strength does not affect the chance to land a critical strike. Strength does not improve the chance to block. Agility Equivalence Points is a notable formula for calculating the contribution of agility. It might be outdated with regard to hunters. Intellect often abbreviated as INT has the following effects:. Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.
Intellect will no longer affect increase the mana pool. For example, one copy of an item may have avoidance and a gem socket on it, another copy of the same item may have speed and leech, while a third copy may have no bonus properties whatsoever. See Warlords of Draenor gear changes for more information on bonus item properties.
The design intent of these bonus properties is to limit the prevalence of " best in slot "-seeking in players. Over the course of WoW, players have increasingly perceived the obligation to always be optimal in their gearing, when playing their class better would have had much more of an effect on killing the boss.
Instead, players should "aim for what upgrades are most practical and useful". Avoidance reduces the amount of damage taken from Area of Effect attacks, much like how most player pets and minions already have [ Avoidance ]. Players will not have nearly as much avoidance as pets — the goal is to soften the blow of AoE attacks a bit, not to allow players to stand in the fire.
Indestructible pieces of gear are immune to durability damage in any form. Leech causes players to gain health from a proportion of outgoing damage and a larger proportion of outgoing heals. Speed increases players' movement speed. Speed is calculated additively not multiplicatively , and most movement speed buffs will stack. Prior to Warlords , increased movement speed as a property existed in the form of enchants like [ Pandaren's Step ] , but now appears directly on gear.
Many attributes do not appear directly on gear, but are instead derived from other attributes. These derived attributes are what actually affect combat. Derived attributes are split based on role. Damage dealers either attack using physical attacks either from melee or at range , or spells. Healers as a rule cast spells, so their attributes are also listed in the spell category. Tanks are primarily concerned with defensive attributes. In PvP only one such chance is available.
This chance applies to damaging attacks, either single-targeted or area of effect, and also to heals, but not to status-affecting attacks like [ Polymorph ] or [ Fear ]. Additionally, each tick of a DoT or HoT had an independent chance to land a multistrike. Multistrikes crit independently of the original attack—that is, the main attack does not have to crit for the multistrike to crit. Multistrikes are treated as procs , not additional casts. In general, multistrikes will not proc other effects, but there are a few class abilities that depend on a multistrike landing, much like the handful of class abilities that react to crits landing.
Bonus Armor is the tank -only stat, and provides armor that would not normally appear on non-armor items. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below.
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